using UnityEngine;

public static class VibrationUtils
{
	//public enum VibrationType
	//{
	//	ExtraSmall,
	//	Light,
	//	Medium,
	//	Strong,
	//	Double,
	//	DoubleLight,
	//	Triple
	//}

	//private static float lastVibration;

	//private static float timeBetweenVibrations = 1f;

	//public static void Vibrate(VibrationType type = VibrationType.Medium)
	//{
	//}

	//public static void StrongVibrate()
	//{
	//	if (Time.unscaledTime - lastVibration > timeBetweenVibrations)
	//	{
	//		lastVibration = Time.unscaledTime;
	//		Handheld.Vibrate();
	//	}
	//}
}
